Jump over the township, free-fall at up to 150 mph, open your canopy and fly it down onto the target. Or go HALO from 40,000 feet on oxygen.
| Space | Jump · pull your canopy · flare |
| A D | Turn (freefall) · steer (canopy) |
| W | Track forward (freefall) · front risers, faster and steeper (canopy) |
| S | Brakes. Press it about 20 ft up to flare and land soft |
| O | HALO: your bailout oxygen on or off. Above 13,000 ft without it you black out in seconds |
| Q E R | Freefall moves: back loop, front loop, barrel roll. Style points |
| F | Body position: belly to earth, sit-fly, head-down (faster) |
| V | Vision: night vision goggles, thermal (white hot), thermal (color), back to normal |
| N | Time of day: afternoon, sunset, night, dawn. Works in the plane and in the air |
| C · drag | Camera: chase, camera flyer, helmet, from the plane (in the plane: cabin or outside) · look around. In the helmet view, drag turns your head and it stays there; X looks straight ahead again |
| P · Esc | Pause |
◀ ▶ steer. PULL opens the canopy, BRAKE slows you and flares, DIVE goes faster. In freefall, FLIP and ROLL do moves and POS changes body position.
Pull by 3,000 ft. If you don't, the automatic opener fires at 750 ft. Score: up to 100 for accuracy, 50 for a soft landing, 25 for dead center, up to 60 for style.